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'Smile 2' Review

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October 16, 2024
By:
Hunter Friesen
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It’s crazy that Smile 2 so casually assumes that you haven’t seen Smile, the $200 million smash hit and global marketing sensation. How else could one explain the gumption that writer/director Parker Finn has to repeat all of the beats to his previous film, even down to the exact same twists and explanations for what is going on? There could be a slight excuse if this was released several years later and given a semicolon title like Smile: Rebirth or Smile: A New Chapter. But no, this is literally Smile 2 and it’s only been two years (or one day for someone like me who watched the first film in preparation), so we’re all left to experience déjà vu.


Finn is a talented craftsman, engineering some decent setpieces through brilliant camerawork and sound design. His use of creeping camera pans is commendable, stirring up the tension as he allows our minds to create temporarily unseen terror. The opening sequence exemplifies all of this, taking place almost immediately after the ending of the first film. Joel (Kyle Gallner) is afflicted with the curse that besieged Rose, needing to rid himself of it through either murder or suicide. He attempts one of those options in an extended long take that traverses in and out of a drug house, capping with the other option.



Time goes by and the location changes, but the circumstances remain the same. Skye Riley (Naomi Scott) is your average pop star attempting to make a comeback world tour after a falling out through drugs and alcohol. She still has a drug dealer, but only for Vicodin to help with her back pain caused by a car accident that killed her then-boyfriend. What begins as a suspected bad drug trip turns into something much more sinister once the dealer sports an eerie smile and bashes his face in with a barbell plate.


The chain of haunting ensues, ranging from terrible visions to… well, pretty much just visions. If you were to list all of the terrible things that happened to Skye in this film, the large majority of them didn’t actually happen. The stakes get increasingly lowered each time something gets interrupted by Skye jolting awake only to realize it was all just a dream. It’s no different than the age-old complaint of the Marvel movies undercutting every emotional moment with a joke.


But even in those dreams, the scares aren’t conveyed as effectively as they were the first time. For as much as Finn knows how to set something up, he opts for the balloon-popping jumpscare nearly every time. If you listen for the silencing audio cue, you can guess when it’s going to come without fail. It takes a lot of skill to scare people, and a whole lot less to startle them. Finn has what it takes to truly scare you, and there were several moments here where I could almost taste it.



There are inklings of other themes outside of the well-worn topic of trauma that the first film embraced so enthusiastically. The pressures of fame compress Skye at every moment, with hundreds of people depending on her at every moment. She never smiles outside of performing, hoping that faking it will eventually lead her to making it. The increased production budget, most likely supplied through the blatant product placement of Voss Water, allows for some of those intricately choreographed stage shows to highlight the physical and mental demands placed on those just looking to entertain us. Of course, if you want to see the total unraveling of a popstar due to the metaphysical darkness that lurks behind every corner, you’re better off with Vox Lux, which should be all the rage now with the director’s new film, The Brutalist, making waves on the festival circuit.


Smile 2 saves its best idea and single shot for the absolute end, presenting a unique idea for what could be in store for Smile 3. If only Finn had decided to expedite that process and save us the two tedious hours to get there.

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